Stronghold Kingdoms was officially announced late last calendar week. Since then, WarCry has had a chance to sit down with Firefly's cobalt-give and fashion designer Simon Ray Bradbury to determine more about SHK. Find out all that can represent told below:

image

Delight inaugurate yourselves and give us your game development story.

Simon Bradbury Designer and Co-Founder of Firefly Studios – makers of fine palace games since 1999 (Stronghold Series)

What is the background of "Strongholds Kingdoms"? How long was the idea drifting around before development began?

Its an idea we have had in our minds of all time since we started making the Stronghold games, we've always wanted to arrive at the castles people build mean more than just a one off crippled – castles have stood for centuries aft all – we wanted our digitals ones to last a long prison term too! We low gear started dev work on kingdoms back in 2007…any game that has a long play time we figured was going to take US a age to design and pick off!

How many people are working on development?

Virtually 8 in all, simply this wish grow as we approach beta

Where are you in the growing motorbike of Strongholds Kingdoms?

We have just launched a unopen alpha of 150 masses. Actually to test extinct some ideas and to start to work the support systems that an online game needs, a bully third gear of the game has even to be written tho!

Will you have a closed and/or undefendable beta?

Yes – we will have a closed beta – towards the stop of the year…

Do you plan any cross-platform development?

Initially we will be concentrating on PC development, but have some other plans. 🙂

What is the back story for Strongholds Kingdoms?

image

The expanse of the reality you are profitable in will be geographically correct (GB for the alpha for exercise) and the idea is that there is no king, it is a bring partitioned into new and small lords.

As you rise through the ranks – you attain more keep in line and power – perchance becoming the sheriff of a res publica for example. You conjoin together In factions and houses and atomic number 3 the crippled moves on your power block will competitiveness to chosen the king of there choosing and then to gain overall control of the (game) world… that king could be you!

What liberal arts epoch gave you inspiration for Strongholds Kingdoms?

Information technology will be stringently early medieval with no phantasy elements, that ground is muffled in plenty of other games I intend!

What 'real life' places bequeath players see/visit?

Initially The UK , we then have a wander of other countries and regions we indirect request to cover…

Which of the above is your personal favorite and why?

The United Kingdom – because it's the only one soh outlying. 🙂

Into what category would you put Strongholds Kingdoms: RPG, RTS, FPS, a combining? Why do you feel that way?

Fastness Kingdoms is a castle game and a mix of RTS and browser based games such as Tribal wars or Travian.

How is multiplayer organized into Strongholds Kingdoms?

Well – there are some PvE elements in the world currently and thither testament be others, but mainly its one huge PvP environment – I pillage your castle – you besieging mine and destruct some buildings… etc etc in a game world with 1000's of other players the whole thing is one huge multiplayer game.

Is there a single histrion game? If thus, how is information technology different from the multiplayer game?

Not presently – but Like many ideas, this is something we think out about.
Volition Strongholds Kingdoms be available as a physical intersection surgery as a digital download only? Why was that decision made?

It will bug out every bit a physical product as well as digital. Like whatever dev team, we need it to be a commercial product and we see zero argue to determine its distribution.

image

Feature you determined what subscription model Strongholds Kingdoms will follow? Will it live a monthly bung, microtransaction or some combination of the deuce?

We are not announcing that yet!

Does Firefly have any other games in maturation? If so, can you tell us anything about them? Do you plan to donjon the same sort of simulation for the target audience?

Yes we have another game in development, but you'll have to waitress until we announce information technology!

Please add whatsoever separate entropy that you'd like.

I'd just like to say thanks to the many populate that are emailing us asking if they can link the of import trial run. We are however now sounding. Delight leave your inside information on our site, www.fireflyworlds.com and we'll get back to you in a few months time!